class iGameDecal extends DecalActorMovable
	classgroup(iGame)
	hidecategories( Movement, Display, Attachment, Collision, Physics, Advanced, Debug, Object);


simulated function SetRadius(float Radius)
{
	Decal.Height = Radius * 2;
	Decal.Width = Radius * 2;
}

DefaultProperties
{
	Begin Object Name=NewDecalComponent
		bStaticDecal=FALSE
		bMovableDecal=TRUE
		//NearPlane=0
		//FarPlane=1000
		DecalTransform=DecalTransform_OwnerRelative
		ParentRelativeOrientation=(Roll=0x0000,Yaw=0x0000,Pitch=0xC000)
	end Object

	bNoDelete=FALSE
	bIgnoreBaseRotation=TRUE
}
